![]() ![]() The support class is focused on air-combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. The defence class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. The offence class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. ![]() The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. Each faction is split into three upgradeable classes: offence, defense and support, each with their own specialized focus. There are two playable factions: the GDI and the Brotherhood of Nod. Command & Conquer 4 utilizes class-based gameplay as well as some RPG elements. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. ![]() The gameplay in Command & Conquer 4: Tiberian Twilight no longer follows the same resource-gathering dynamic as previous games in the series. ![]()
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